Tome of Ruin: The Word Dungeon

A dark fantasy RPG where every word is a weapon. Descend through eight dungeons, spell your way past the monsters that live there, and find out what waits at the bottom of the Tome.

8Dungeons
200Floors
160Monsters
2Heroes · 2 Promotions
A word lights up green, ready to strike

Fight with words

Every battle gives you twelve letters and a monster that will not wait. Build a word, press Enter, and every letter lands as a strike.

  • Longer words hit harder. Four letters is a LONG WORD, six is EPIC, eight is INCREDIBLE, and a lucky strike can turn critical.
  • Type or click. Play with the keyboard or the mouse.
  • Bonus letters heal you, shield you, drain life or add damage.
  • The monsters fight back: the Spider Queen webs your letters, Medusa turns them to stone, others poison and curse you.
Choosing between the Brawler and the Initiate

Two heroes, two destinies

The Brawler hits with raw force. The Initiate fights with spells.

  • Prove yourself in a promotion quest and the Brawler becomes a Monk, the Initiate a Wizard, each with special skills of their own.
  • Skill books grant permanent upgrades. Read once, kept for good.
  • Play on Easy, Normal or Ruin, and add Hardcore if you dare: one life, no second chances.
The Oracle offering quests

A story told through quests

You wake in the dark with no hands and no feet. The only voice that answers is the Oracle, and its quests carry the story forward, floor by floor.

  • Story quests that lead you deeper into the mystery of the Tome, and dreams that may not be dreams at all.
  • Hunting quests that send you after named monsters.
  • The Bounty Hunter: ten wanted outlaws, each with a power of their own. Some offer a deal: pay, or fight.
  • The Collector buys the strange curios you find. He may be lying about their worth. You may haggle once.
A legendary charm with its special effect

Loot worth fighting for

Rarities from Magic to Legendary, and beyond them Mythic, Arcane, Relic and Sorcerer.

  • Runes, charms, talismans and sigils across twelve sockets, every item rolling one to five stars.
  • Enchant with gems at the Enchanting Table, add stars with Starstones, set the exact property you want with Essences, and salvage what you do not need.
  • Try your luck with the Gamble, or open the Ancient Vault with rare tokens.
  • Keep your best finds in the Stash, share them between heroes, and let your gold grow in the Bank.
The Archangel, a champion of the Arena

The Arena

Beyond the gate at the Rest Point waits the pit. Show an Arena Token to the Arena Master, and the pit chooses which champion you face.

  • Fight six uber bosses, far stronger than anything in the dungeons.
  • Each entry costs a token. Fall, and the token is lost. In Hardcore, so is your hero.
Grymvorn, the dragon lord

Eight dungeons deep

From Spider Cave and Thief Hideout down to Dragon Cave, every dungeon has its own monsters, rooms, music and atmosphere.

  • Rare monsters, minibosses and bosses guard the way, many with their own animated attacks.
  • Rest Points every five floors with the Oracle, the Trader and the Arena gate.
  • At the very bottom, the Book of Evil itself is waiting.

Words in five languages

Choose your hero's dictionary when you create them: English (80,000+ words), Spanish (138,000+), Brazilian Portuguese (62,000+), French (101,000+) or German (127,000+). Each language has its own letter set and its own rare letters, from the Spanish Ñ to the German Ä.

The menus and story are in English.

A year in the design, six months in the forge. Every dungeon, every monster and every word was chosen and shaped by us.
Castle Darkmoor Games Coming to Steam in December 2026